Developer We Sold 174 Copies On Our First Day On Steam Now We Have Over 45 Million

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Entwickler sagt: Am ersten Tag auf Steam verkauften sie 174 Kopien, heute sind es über 45 Millionen
Entwickler sagt: Am ersten Tag auf Steam verkauften sie 174 Kopien, heute sind es über 45 Millionen from

Developer: We sold 174 copies on our first day on Steam, now we have over 45 million

TinyBuild CEO Alex Nichiporchik recently revealed during an interview with GamesIndustry.biz that the company's first game, No Time to Explain, sold just 174 copies on its first day on Steam.

Fast forward to today, and TinyBuild has sold over 45 million copies of its games across all platforms.

Nichiporchik attributes the company's success to its focus on making "unique and memorable" games, as well as its willingness to take risks.

"We're not afraid to try new things," Nichiporchik said. "We're not afraid to fail. And I think that's one of the things that has helped us succeed."

TinyBuild's success is a testament to the power of perseverance and innovation. The company has shown that it is possible to achieve great things, even if you start with humble beginnings.

Here are some of the key factors that have contributed to TinyBuild's success:

TinyBuild's success is a reminder that anything is possible if you have a great team, a great product, and a willingness to work hard.