Developer: We sold 174 copies on our first day on Steam, now we have over 45 million
TinyBuild CEO Alex Nichiporchik recently revealed during an interview with GamesIndustry.biz that the company's first game, No Time to Explain, sold just 174 copies on its first day on Steam.
Fast forward to today, and TinyBuild has sold over 45 million copies of its games across all platforms.
Nichiporchik attributes the company's success to its focus on making "unique and memorable" games, as well as its willingness to take risks.
"We're not afraid to try new things," Nichiporchik said. "We're not afraid to fail. And I think that's one of the things that has helped us succeed."
TinyBuild's success is a testament to the power of perseverance and innovation. The company has shown that it is possible to achieve great things, even if you start with humble beginnings.
Here are some of the key factors that have contributed to TinyBuild's success:
- Focus on making unique and memorable games. TinyBuild's games are known for their quirky and offbeat sense of humor, as well as their innovative gameplay mechanics.
- Willingness to take risks. TinyBuild is not afraid to experiment with new ideas, even if they seem risky. This has led to the creation of some of the company's most successful games, such as No Time to Explain and Hello Neighbor.
- Strong marketing and PR. TinyBuild has a strong track record of marketing and promoting its games. The company has used a variety of channels to reach its target audience, including social media, online advertising, and public relations.
TinyBuild's success is a reminder that anything is possible if you have a great team, a great product, and a willingness to work hard.